# MediaTexture doesn't work with RGBtoHSV or world displacement

**URL:** <https://forums.unrealengine.com/t/mediatexture-doesnt-work-with-rgbtohsv-or-world-displacement/407546>\
**Category:** Rendering\
**Tags:** unreal-engine, tessellation, question\
**Created:** [October 20, 2017, 10:06pm UTC](https://forums.unrealengine.com/t/mediatexture-doesnt-work-with-rgbtohsv-or-world-displacement/407546 "2017-10-20T22:06:08Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![virtualHC](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/virtualhc/32/1194710_2.png) [@virtualHC](https://forums.unrealengine.com/u/virtualHC)\
**Post date:** [February 9, 2018, 5:34am UTC](https://forums.unrealengine.com/t/mediatexture-doesnt-work-with-rgbtohsv-or-world-displacement/407546/21 "2018-02-09T05:34:19Z")

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I just found this AnswerHub entry after posting in another one here and the forums. I’m also trying to use depth video data (from a zed camera) and feeling frustrated about this regression in 4.18.

[Previous page](https://forums.unrealengine.com/t/mediatexture-doesnt-work-with-rgbtohsv-or-world-displacement/407546.md?page=1)
