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MediaTexture does not update after seek!

Hi, I’m using a MediaPlayer and MediaTexture inside a user widget blueprint.
I want to cue the video to it’s first frame a then trigger it.
the first problem is that the media player starts playing automatically after seek operation my work around was to put a pause command just after the seek.
the main problem is that the media texture does not update if the movie does not play, Can i force it to update??

My workaround for now is to set the media texture AutoClear to true and clear color to translucent, then i captured the first frame of my video and put it in an image with lower z-order.