# MediaSound Component Pitch

**URL:** <https://forums.unrealengine.com/t/mediasound-component-pitch/452656>\
**Category:** Audio\
**Tags:** pitch, unreal-engine, Blueprint, question\
**Created:** [July 22, 2019, 2:47pm UTC](https://forums.unrealengine.com/t/mediasound-component-pitch/452656 "2019-07-22T14:47:06Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Teapot\_Creation](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Post date:** [July 22, 2019, 2:47pm UTC](https://forums.unrealengine.com/t/mediasound-component-pitch/452656/1 "2019-07-22T14:47:06Z")

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Hi, I have an actor with a mediaplayer that updates a texture, and a MediaSound Component that plays the media’s sound.  
The blueprint updates the media playrate at runtime, but this updates the sound pitch as well. Is there a way to force the pitch and/or volume ?

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**Author:** ![Teapot\_Creation](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Post date:** [July 22, 2019, 3:03pm UTC](https://forums.unrealengine.com/t/mediasound-component-pitch/452656/2 "2019-07-22T15:03:23Z")

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Looks like volume can be changed with “Set Volume Multiplier” from Synth Component. But not pitch. Submix is available too, may be a way through this ?

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<div class="post-metadata">

**Author:** ![Teapot\_Creation](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Post date:** [August 1, 2019, 1:39pm UTC](https://forums.unrealengine.com/t/mediasound-component-pitch/452656/3 "2019-08-01T13:39:00Z")

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Well volume can be adjusted this way (MediaSoundComponent\>SynthComponent\>Set Volume Multiplier) but pitch can not. I had to use a separate sound cue.
