Hi, I’m a cinematographer quite new to Unreal. I have the same issue* for chroma keying. I’m trying to synchronize an actor inside a video texture within a sequence, the problem in my case is that the speed of the video texture gets slower depending on the resolution of the rendering… becoming useless…
It’s really a pity because the preview is really awesome…
I hope UE team can help with this! Pleaseeee!