Ever look at a game and been like: ‘Woah, how’d they do that?’
Well this series is for you.
Hey there, I’m Litruv.
I’m a 3D artist and Programmer hybrid that has been to a games development school in Canberra and Melbourne for the past 5 years, doing both 3D art, animation and programming, to top it off taking the incubator course at AIE, running my own indie company.
I’m here to start up a weekly (possibly more) YouTube series on how to make certain existing game mechanics and materials.
I’m wanting to take a couple suggestions to see what you guys would like to see in these particular videos.
Throughout an mechanic episode I will be
- Talking about the game.
- Talking about how the mechanic takes place.
- Talking about it on a technical level.
- Stepping through how to make the mechanic in UE4.
And similarly on a material episode
- Talking about the game.
- Showing where the material is / What is looks like + does.
- Stepping through how to make the material in UE4.
I will be uploading my completed tutorial files after each video also.
Any suggestions to what game mechanics/materials you might like to see replicated would be appreciated.
Pretty much that’s the show for now until I start recording.
Ta-ta for now!
Litruv