MCO Multiplayer TPS Blueprints - *NEW*

FYI Latest Beta Playable DEMO is here as always:

https://drive.google.com/drive/folders/0B-Z-hxYLrNEURktHa0JoRG5fNGs

Latest version is 180410 from yesterday. Pretty much final. Please read all the docs. Have fun exploring and trying out all the new stuff.

**Hope to have the new V2 Project up on MocapOnline shortly. **
Finishing up documentation, updated store verbiage, etcetc.
Then I need to make it all extra extra tidy to resubmit to Marketplace.

As mentioned new features:

Engine 4.18-4.19
Player and Weapon hide when going to scope mode.
Fixed some audio fields.
Text amounts hover over pickups and face camera. (Replaced icon particles with rotating static meshes as well - 4.19 introduced an editor viewport bug making particles stutter badly, only way to be sure it wouldn’t be crap in 4.19. Wasted three days finding the problem. - 4.19 & 4.20 Editor & Packaged Games Have Hangs/Hiccups Constantly - #16 by Motus_Digital - Feedback for Unreal Engine team - Unreal Engine Forums)
Velocity based falling damage and audio - Initial and two damage multiplier threshold levels, 3 audio file threshold levels.
Four types of moving/rotating Elevators/Platforms with audio.
“Acid Lakes” cause progressive Player damage with audio.
Ridiculous amount of extra stuff added to the level environment, make it more fun.

Screenshots: