Maze generation, blueprint?

I am very lost as to trying to figure this out, does anybody have any ideas or where i should start looking?

What aspect are you stuck on? Have you looked at existing maze generation algorithms?

Here’s one implemented in Javascript, that you could try to create as a blueprint. Depending on whether a cell was empty or not you could spawn a different corridor mesh. To determine if it’s a corner or 4-way mesh you’d need to add some logic to look at the neighbor cells and spawn a different mesh.

Nick (Epic Games)