Hello folks,
I’m new to the Unreal Engine (I came from Gamebryo (Modding) and Unity) and I’m curious if it is possible in Unreal 4 to have different types of lighting in one game.
What I mean is, I’m working on a large outdoor world, lighting is fully dynamical (Sun/ Moon, firesources and stuff) but I would prefer lightmapped levels for dungeons, caves and house interiors.
My question is: is it possible to have different types of lighting or have I live with dynamic lighting once I’ve disabled the static lighting in the project settings.
Thanks in advance