Can anyone point me towards a good tutorial for building meshes in Maya for UE4?
I’ve been using Unity. I was designing larger level areas in Maya as one file (A fully furnished house, for example). I could bring in the mesh and add my materials to all the separate groups within that build (a chair, for example).
That same workflow doesn’t seem to work with UE4. Anything I import comes in as a single mesh. I can’t, for example, apply a glass material to just the window on my house. All geometry comes in as one single chunk.
Now, am I doing something wrong? Or does my process need to change? How do you guys go about building your geometry. Any good tutorials for this kind of thing? I tried, but didn’t find anything.