# Maya to matinee, camera import/export broken

**URL:** <https://forums.unrealengine.com/t/maya-to-matinee-camera-import-export-broken/329514>\
**Category:** Cinematics & Media\
**Tags:** Maya, unreal-engine, question\
**Created:** [August 21, 2015, 9:35pm UTC](https://forums.unrealengine.com/t/maya-to-matinee-camera-import-export-broken/329514 "2015-08-21T21:35:08Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![The\_Distiller](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The\_Distiller](https://forums.unrealengine.com/u/The_Distiller)\
**Post date:** [August 21, 2015, 9:35pm UTC](https://forums.unrealengine.com/t/maya-to-matinee-camera-import-export-broken/329514/1 "2015-08-21T21:35:08Z")

</div>

Steps for reproduction:

1. Create a new project
2. Add a few placeholder meshes to the default level, save everything
3. Go to file → export all
4. Import the FBX in Maya
5. (in Maya) Create a new camera, animate and export it as an FBX
6. Back in UE4, create a matinee
7. (In matinee) go to file → import, import the camera FBX
8. You should see the camera animation is all wrong (flipped axis etc.)

---

<div class="post-metadata">

**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [August 24, 2015, 6:37pm UTC](https://forums.unrealengine.com/t/maya-to-matinee-camera-import-export-broken/329514/2 "2015-08-24T18:37:31Z")

</div>

Hi The\_Distiller -

Thank you for your report. We have been tracking this issue as UE-1312. I have added your information into our report and will keep you informed about any progress here.

Eric Ketchum
