Maya LT 2016: Skinning and Rigging

Anyone have a link to a good tutorial video or step-by-step white paper on how to skin and rig a custom character model and an UE imported skeletal mesh in Maya LT 2016?

I have found ample links on how to create a skeletal mesh but not how to use an existing skeletal mesh in Maya LT. I have a number of purchased animations which are based on the UE skeleton and don’t want to run the risk of rendering them useless with a custom skeletal mesh.

Thanks in advance

Had a look at this?
(Tutorial for skinning from Jeremy Ernst, the dude who made the ART plugin)
http://www.digitaltutors.com/tutorial/2391-Character-Skin-Weighting-Techniques-in-Maya

And this?
(playlist on youtube for introduction to the ART plugin)

Is ART available for Mac yet?

ART wont work with LT because scripting is disabled (a major part of Maya imo).

Pretty new to this as well, interested to hear if any pros have advice about this. I’ve mostly been retargeting animations in addition to creating custom animations for custom skeletal meshes.