So, I have run into some trouble with pivot positioning and LOD group when using Maya and UE4. Basically when I import the LOD group with the custom collision (which is working fine and all) If only I could say the same thing about my pivot for the LOD itself. In maya. I have made the adjustments for where the pivot should be. But in UE4 it doesn’t “save” the results. Do you have any ideas how to get past this? My method approaches didn’t give the result I was looking for. So I am reaching out to the community, to maybe hopefully someone with some good input on what to do. I have set the coordinates to 0.0.0 so it can’t cause any issues in that department.