Everytime I import a maya building into Unreal 4.9, depending on how the camera is angeled the mesh looks see through. The faces are all pointing the same way. What should I do? Here are links to pictures of what it looks like.
Everytime I import a maya building into Unreal 4.9, depending on how the camera is angeled the mesh looks see through. The faces are all pointing the same way. What should I do? Here are links to pictures of what it looks like.