Odd question if anyone knows…
When I skin a mesh, it offsets the mesh a few feet in the air. The bones stay in place though. I thought it was a pivot issue, but that isnt it.
Any ideas?
Odd question if anyone knows…
When I skin a mesh, it offsets the mesh a few feet in the air. The bones stay in place though. I thought it was a pivot issue, but that isnt it.
Any ideas?