We’ve switched from Blender to Maya LT.
There are many reasons, including that Maya has always been in production studios (a heck of a lot more than Blender anyways,) Maya has a lot of professional training solutions which you can adapt from the full version to the newer LT version.
We chose Maya LT over 3DS simply because of price, and while 3DS does have more of a toolset comparable to Maya (full) the LT version provides us with the modeling tools, the UV tools, texture tools, rigging tools and more that we need specifically for creating models for UE4.
I personally was using the Blender to UE4 plugin found elsewhere on this forum before I made the switch and I found it to be useful in setting the stage size, exporting and other features - in case you want to stick with Blender.