Maya? 3dsmax? What do you use to rig and animate.

Oh my.

First thing I ever tried was 3DS, and although it was a good tool the interface seemed very inefficient to me. So then I went to Blender and have been using that since. But last night, I took advantage of the student license and got Maya LT…good lord it’s set up nicely. I should have looked into it sooner…sigh. And of course the first thing I import into Unreal goes in like a charm…

And the hotbox/right mouse button menu system is very slick. My primary concern was speed, but I think that won’t be an issue. I love how they have cleanly separated the Modeling/Rigging/Animation/Sculpting tabs and interface.

I think between that and the import working flawlessly, I’m convinced. BF has spent too much time sitting on their hands with export problems. Maybe if they make significant improvements I’ll reconsider but for now I’m going Maya since they’re generous enough to offer a student license.

BTW…I got the 2016 versions since…why not, I’m completely new to Maya. It’s crashed a couple times when I’ve imported my Blender file into it to see how hard it was going to be to port it over…but no surprise really. I love Blender but it’s got its shortcomings.