Suthriel
(Suthriel)
February 14, 2020, 9:02am
9
Not sure, if panning the camera is helpful in such a case, because of focal points and disortions caused by the camera lenses. Programs like Cinema 4D have a camera/film offset function for this scenario, in which the camera itself is never moved, the perspective etc. never changes
Here from the manual about this exact scenario:
https://help.maxon.net/us/index.html…JECTPROPERTIES
Film Offset X -∞…+∞%]
Film Offset Y -∞…+∞%]
https://help.maxon.net/us/pics/001096.jpg
Suppose the Cinema 4D camera worked like a traditional film camera, with images being recorded onto photographic film one after the other. Now imagine if additional image information could be recorded by moving this film along the X and Y axis (beyond the strip of film in the example). This is exactly what these parameters do. Cinema 4D takes this one step further in that it does not restrict itself to the size of the filmstrip.
So what use is all this?
First, it lets you shift the part of the image displayed without changing the perspective.
This is especially useful for adjusting views in architectural visualizations. Perspective, linear direction and linear angles are not affected.
Second, the 16,000 x 16,000 and 128,000 x 128,000 pixel render limitation has been eliminated.
A special trick makes it possible to render images to any given size. This is how it works: Animate Film Offset X and Film Offset Y in steps of 100% for each image. Split the scene into separate parts that will be rendered sequentially. Choose an image format as your output format (don’t choose video).
Once you are done rendering, you will have several images (none of which may exceed a resolution of 16,000 x 16,000 or 128000 x 128000 pixels) that you can then piece together in an image editor.
Example:
https://help.maxon.net/us/pics/001097.jpg
For the example, the scene was been split into four pictures. The camera’s Film Offset X and Film Offset Y were animated over four frames as follows.
First frame: Film Offset X / Y = 0% / 0%
Second frame: Film Offset X / Y = 100% / 0%
Third frame: Film Offset X / Y = 100% / -100%
Fourth frame: Film Offset X / Y = 0% -100%
The result is four separate images that you can piece together in an image editor.