Max World size in A Multiplyer game?

If it was all contained within the 20km limits yes. I’m not 100% sure, but you may start to notice precision problems in UE4 when near the edge of the world. I’ve not experimented with this yet. But either way, I doubt that would be a problem.

I’d just like to point out, level streaming and origin re-basing is possible with multi player, it just requires work.