Max Particle in Trail Bug?

I too would like to know, also I too don’t understand your answer. Seems you say that the max count has more purpose than just to cap off the particles? Is that a bug or does it make sense somehow?

I guess (but I’m merely wildly guessing) that the max cap needs to allocate memory (or similar) to enable it to go that high. Kind of like saying “You have 3 cars, and the parking lot has a max 500 parking spaces for cars”, in that realworld example that max parking spaces has very real implications (as each new parking spot needs to be made).