Max draw distance and nanite problem

Hello, can you help me understand why when I have nanite disable and max draw distance set to 100 it works, but when I enable nanite to a “Chair” static mesh, the “Chair” does now use culling anymore ?
Thank you!

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Same issue, is “max draw distance” supposed to work with Nanite?

looks like it doesnt, there is console command r.Nanite.Culling.DrawDistance but it doesnt seem to work