# Matinee sequence movement not playing after initial run

**URL:** <https://forums.unrealengine.com/t/matinee-sequence-movement-not-playing-after-initial-run/280155>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, question\
**Created:** [April 10, 2014, 4:19am UTC](https://forums.unrealengine.com/t/matinee-sequence-movement-not-playing-after-initial-run/280155 "2014-04-10T04:19:24Z")\
**Posts on this page:** 1\
**Showing post:** 10

<div class="post-metadata">

**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [September 10, 2015, 1:59pm UTC](https://forums.unrealengine.com/t/matinee-sequence-movement-not-playing-after-initial-run/280155/10 "2015-09-10T13:59:42Z")

</div>

Hey paradise10010,

So you seem to be on the right track, but might need a refresher on how Matinee cinematics are set up. You will want to have a director track and some blueprint logic to control your matinee’s playback.

The main thing I am seeing is you have not added a Camera Group, which you will need to view the tesseract rotating when you play the cinematic.

**Matinee Refresher**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Let me know if you are still experiencing issues and I can help you troubleshoot further.

Thank you,

---

_[View the full topic](https://forums.unrealengine.com/t/matinee-sequence-movement-not-playing-after-initial-run/280155)._
