In UE3/UDK you could replace Matinee references and link multiple assets to the same Matinee track. Is this possible in UE4? I can’t work out how to expose any inputs in the Matinee nodes.
To explain this further in case I am unclear, in UDK, you would create a Matinee and for each track, in Kismet there would be a pin exposed connected to another node which was the actor. That node could be disconnected, replaced or added to. One anim track could control multiple actors. Very useful.’
Can this be done in UE4? How can I expose the track pins?