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I am trying to make a top down view game so I have one camera over the map.
The player should be able to control the camera within certain limits by using touchscreen (zoom - two finger pinch, move, no pan). But I can’t figure out how to have the camera as the player - empty project still renders the ragdoll and I want to get rid of it.
Should I still have player start when I don’t need player as physical object but player controls the actors in the game by select+click? What is the way to set the camera as the main player’s view? And how can I test the pinch in the simulator?

Hello,
have a look at the puzzle project (the one with coloured blocks on click). It has only a top down camera. Maybe using it and add input movements will be what you’re looking at.