# Matinee FBX export interchanges X and Y axis

**URL:** <https://forums.unrealengine.com/t/matinee-fbx-export-interchanges-x-and-y-axis/344579>\
**Category:** Character & Animation\
**Tags:** export, unreal-engine, question\
**Created:** [January 19, 2016, 2:46pm UTC](https://forums.unrealengine.com/t/matinee-fbx-export-interchanges-x-and-y-axis/344579 "2016-01-19T14:46:27Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_f9428ea31](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f9428ea31](https://forums.unrealengine.com/u/anonymous_user_f9428ea31)\
**Post date:** [January 19, 2016, 2:46pm UTC](https://forums.unrealengine.com/t/matinee-fbx-export-interchanges-x-and-y-axis/344579/1 "2016-01-19T14:46:27Z")

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When I export a Matinee Camera Animation via FBX and reimport that same FBX in another Matinee Actor, the X and Y axis of the animation are interchanged. I tried “bake all keys” with the same effect. Seems to be a bug?

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**Author:** ![anonymous\_user\_cc69b907](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cc69b907](https://forums.unrealengine.com/u/anonymous_user_cc69b907)\
**Post date:** [January 19, 2016, 5:37pm UTC](https://forums.unrealengine.com/t/matinee-fbx-export-interchanges-x-and-y-axis/344579/2 "2016-01-19T17:37:25Z")

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Hello Mate,

Would you provide reproduction steps leading up to the Axis Change. This is so I can test this on my machine.

Thanks,

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**Author:** ![anonymous\_user\_f9428ea31](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f9428ea31](https://forums.unrealengine.com/u/anonymous_user_f9428ea31)\
**Post date:** [January 20, 2016, 8:27am UTC](https://forums.unrealengine.com/t/matinee-fbx-export-interchanges-x-and-y-axis/344579/3 "2016-01-20T08:27:44Z")

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It’s this issue [Why does a Matinee FBX Re-Import change the Coordinate / Curve Camera settings? - C++ - Epic Developer Community Forums](https://answers.unrealengine.com/questions/33656/matinee-fbx-export-import-coordinate-curve-mysteri.html)

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**Author:** ![anonymous\_user\_cc69b907](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cc69b907](https://forums.unrealengine.com/u/anonymous_user_cc69b907)\
**Post date:** [January 21, 2016, 7:22pm UTC](https://forums.unrealengine.com/t/matinee-fbx-export-interchanges-x-and-y-axis/344579/4 "2016-01-21T19:22:26Z")

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This is a long known issue that has not been handled yet. I have now opened a new bug that involves exporting a .fbx matinee animation and then immediately reimporting it. When you reimport your animation your x and y are interchanged.

The ticket number is UE-25836

I do not have an ETA for when or if this issue will be resolved. Thank you very much for reporting this to us.

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