# Matinee Events Not Visible in Level Blueprint

**URL:** <https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052>\
**Category:** Blueprint\
**Tags:** unreal-engine, bug-report, question\
**Created:** [December 19, 2014, 5:15pm UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052 "2014-12-19T17:15:00Z")\
**Posts on this page:** 16\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_898f9117](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_898f9117](https://forums.unrealengine.com/u/anonymous_user_898f9117)\
**Post date:** [December 19, 2014, 5:15pm UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/1 "2014-12-19T17:15:00Z")

</div>

Hi,  
I’ve used Matinee events before and haven’t had this problem before. I’m wondering if I forgotten something simple since last time I used them or if there actually something wrong with Matinee.

I have created an event track but I can’t seem to see the even in the level blueprint. I’m running 4.6 on a mac. The existing matinee events in my old project work fine even after converting to 4.6 so I’m a little confused.

![24507-screen+shot+2014-12-19+at+17.08.13.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/0/4/d04ff477ae1b26791c76105eaf47582584cf536f.png)

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_898f9117](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_898f9117](https://forums.unrealengine.com/u/anonymous_user_898f9117)\
**Post date:** [December 19, 2014, 5:24pm UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/2 "2014-12-19T17:24:03Z")

</div>

Just tried the same thing on 4.5 and it worked fine. Looks like a bug with 4.6 to me. My existing matinees that were converted still work but anything new created doesn’t work.

---

<div class="post-metadata">

**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [December 22, 2014, 3:59pm UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/3 "2014-12-22T15:59:06Z")

</div>

Hey Zaeran24 -

Thank you for your report, we have logged it as UE-6427 and I will keep you informed as we continue to investigate this issue and work toward a resolution.

Thank You

Eric Ketchum

---

<div class="post-metadata">

**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [December 30, 2014, 4:48pm UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/4 "2014-12-30T16:48:38Z")

</div>

Hey Zaeran24 -

I have discovered a workaround which should help you. Once you place the node in the Level Blueprint and it only shows the Finished event, right click and refresh node which should make the other events populate in the node.

Thank You

Eric Ketchum

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_898f9117](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_898f9117](https://forums.unrealengine.com/u/anonymous_user_898f9117)\
**Post date:** [January 5, 2015, 9:34am UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/5 "2015-01-05T09:34:51Z")

</div>

Yes that worked thanks!

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_cacd3de0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cacd3de0](https://forums.unrealengine.com/u/anonymous_user_cacd3de0)\
**Post date:** [April 14, 2015, 9:45am UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/6 "2015-04-14T09:45:52Z")

</div>

Awesome, worked for me too, but I wasted an hour looking for this solution. Please fix it. I’m on 4.7.5.

---

<div class="post-metadata">

**Author:** ![mojay](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mojay](https://forums.unrealengine.com/u/mojay)\
**Post date:** [August 26, 2015, 6:10pm UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/7 "2015-08-26T18:10:55Z")

</div>

This is still not working on 4.9!

---

<div class="post-metadata">

**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [August 26, 2015, 6:29pm UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/8 "2015-08-26T18:29:49Z")

</div>

Hi mojay -

Yes this particular has been backlogged for the time being. I would direct you to the refresh node method mentioned above.

Thank You

Eric Ketchum

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_6e1122d81](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e1122d81](https://forums.unrealengine.com/u/anonymous_user_6e1122d81)\
**Post date:** [March 28, 2016, 10:41pm UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/9 "2016-03-28T22:41:04Z")

</div>

Still not fixed in 4.10.4!!

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [March 30, 2016, 10:33pm UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/10 "2016-03-30T22:33:14Z")

</div>

Hi yunyunzai,

UE-6427 has been marked as “Won’t Fix”. Mainly because this has an effective workaround and we are in full swing developing Sequencer (replacement for Matinee).

-.

---

<div class="post-metadata">

**Author:** ![roushenzo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@roushenzo](https://forums.unrealengine.com/u/roushenzo)\
**Post date:** [November 8, 2016, 1:55pm UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/11 "2016-11-08T13:55:40Z")

</div>

Thank you Man!!!

---

<div class="post-metadata">

**Author:** ![roushenzo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@roushenzo](https://forums.unrealengine.com/u/roushenzo)\
**Post date:** [November 8, 2016, 1:55pm UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/12 "2016-11-08T13:55:45Z")

</div>

Thank you Man!!!

---

<div class="post-metadata">

**Author:** ![gook00k](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@gook00k](https://forums.unrealengine.com/u/gook00k)\
**Post date:** [March 29, 2017, 7:49am UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/13 "2017-03-29T07:49:56Z")

</div>

This is still not working on 4.15!

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [March 30, 2017, 7:00pm UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/14 "2017-03-30T19:00:23Z")

</div>

Hi,

It was noted that this issue is a Won’t Fix. It has a simple workaround, which you can find in the report for [UE-6427](https://issues.unrealengine.com/issue/UE-6427). We’re also in the process of deprecating Matinee.

-.

---

<div class="post-metadata">

**Author:** ![Mighty\_Marcos](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mighty\_Marcos](https://forums.unrealengine.com/u/Mighty_Marcos)\
**Post date:** [May 2, 2017, 7:58pm UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/15 "2017-05-02T19:58:02Z")

</div>

Thanks! This saved my day! 😃

---

<div class="post-metadata">

**Author:** ![YeHaike](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@YeHaike](https://forums.unrealengine.com/u/YeHaike)\
**Post date:** [May 3, 2017, 2:12am UTC](https://forums.unrealengine.com/t/matinee-events-not-visible-in-level-blueprint/302052/16 "2017-05-03T02:12:42Z")

</div>

Strange bug.
