Hi everyone,
I know this is an Unreal 4 forum but thought someone here might also have some knowledge on a problem with Unreal 3.
I’m having a problem with importing a FBX camera from Maya into Unreal 3. Many of my cameras have a very noticeable jitter on the rotations. If you disable the rotations the jitter goes away. If I flat line the green rotation axis in Unreal the jitter goes away.
I have tried many things to trouble shoot including baking down every frame, reducing keys in Matinee, baking to a bone rig then parenting a camera in Unreal, baking keys with quaternion rotations in Maya and Euler, exporting from different software (different Maya versios, 3DS Max, MotionBuilder), tried different FBX versions (2011 - 2014). Everything I can possibly think of.
It is not a viewport glitch or delay either. When rending out, even when clamping to 30 fps it still jitters.
Opening the exported camera back into Maya is smooth. It seems to be a way Unreal 3 converts/compresses/or interprets some keys. Unreal 4 has no issues and is completely smooth. I have tested on multiple version of Unreal 3 too.
It happens with almost every camera too, not just the occasional one.
I can’t possibly be the only person who has experienced this and feel like there must be something simple I am missing.
Here is a link to the file that jitters. Import it into Unreal 3 Matinee and place something like a cube in front of the camera. It jitters quite noticeably towards the end, about frame 300 onwards.\
Any help would be awesome. Also confirming I must use Unreal 3. Unreal 4 is not an option for this.
Thanks!