Matieral loses quality at distance

Hey folks!

I have run into an issue where my material seems to lose its quality based on how far away the camera is.
I’d like to mention that I have not set any LODs. Let me know if anymore info is needed! Thanks! :slight_smile:

You couls set your textures to either “never stream”, or use a texture compression that actually doesnt compress, like “UserInterface2D”.
But be aware, they use a lot of memory resources…