Thanks. Just for the sake of clarity, ue4 FMath is wrapped c++ math, Math library is engine specific math with things like RGBvectors etc… So what’s the difference,for example, between using RandRange from RandomStream and RandRange from FMath?
Thanks. Just for the sake of clarity, ue4 FMath is wrapped c++ math, Math library is engine specific math with things like RGBvectors etc… So what’s the difference,for example, between using RandRange from RandomStream and RandRange from FMath?