Hello! I’m at a loss and could use some help
My team and I are trying to get 3D models into our game, and each of the characters are multi-sub objects with at least 2 materials associated with them (one for body and one for face animations). We create them in Maya and I’m not entirely sure which side the issue occurs on.
What happens is the materials for the characters sort of completely blend out, so that when we have, say, a brown wood floor texture on them with outlines for wood panels, they just turn a murky brown color without the actual texture showing. We were trying to figure it out earlier when it was just on the faces and the character’s face turned olive green instead of a neon green stripe and a red stripe.
The code behind the materials is the same for all characters, and while some of them get the murky blend, we have one character that is completely correct with all of the UVs and textures in the right place. His Maya settings are the same as everyone else and I didn’t make the changes to the UVs in any other way compared to the others.
Would it be the export file type? UV sets? Bad luck? Please help