For some reason in my project all SD materials look weird, kinda like flat / washed out etc. I started a fresh scene, imported everything again on a cube as a test and did the same in the sun temple demo… I removed all post effects and then set up lighting values etc. to match each other, I then had a look through the project / rendering settings and finally just in case had a look at the MIP values (although they should be the same as they’re default) . As these are fresh imports with basic hookups for materials (default SD import), they should look the same right?
There must be something I’m missing, can anyone please assist?