Problem Explanation
When running the Unreal Engine project, a breakpoint is triggered in BgScriptReader.cs
. The shared call stack indicates that the issue occurs during the loading of a UMaterialInstance
object, specifically in the PostLoad
function. This process is part of Unreal Engine’s package and map loading system.
Details from the Call Stack
- The
UMaterialInstance::PostLoad()
function executes, and a lambda function is called, causing the breakpoint to trigger. - The process involves
LoadPackage
andMap_Load
, which are responsible for loading maps in Unreal Engine. - The issue arises during the editor initialization process (
EditorInit
).
This could be caused by:
- Corrupted or Misconfigured Material Settings:
- The
UMaterialInstance
object may reference missing or incompatible assets, causing an error during thePostLoad
process.
- Faulty Plugin or Script:
- The
BgScriptReader.cs
file might belong to a plugin or custom script that is interfering with the material loading process. - Misconfiguration or incompatibility of the plugin/script could trigger this issue.
- Corrupted Project Files:
- There might be issues with the map, material, or related assets, such as broken references or corrupted files.
Solutions
1. Examine the Code in BgScriptReader.cs
- Open the file and investigate the line where the breakpoint triggers.
- Review the output log to gather more details about the error.
2. Verify Material Settings
- Check the materials, textures, or shaders referenced by the project.
- Specifically, review the
UMaterialInstance
andUMaterialInstanceConstant
objects mentioned in the call stack. Ensure there are no missing or corrupted assets.
3. Update Plugins and Dependencies
- If
BgScriptReader.cs
belongs to a plugin, ensure the plugin is up-to-date and compatible with your version of Unreal Engine. - If an update isn’t available, consider reverting to an earlier, stable version.
4. Clean Temporary Project Files
- Clear Unreal Engine’s temporary files to rebuild project data:
- In your project directory, delete the
Intermediate
andSaved
folders. - Rebuild the project using the Unreal Editor or your IDE.
- In your project directory, delete the
5. Change the Default Map
- The call stack references
FEditorFileUtils::LoadDefaultMapAtStartup()
. Try setting a different default map in your project settings to determine if the issue is tied to a specific map.
6. Adjust Debugging Settings
- If you want to skip external scripts like
BgScriptReader.cs
during debugging, enable the “Just My Code” option in Visual Studio under Debugging > Options > General. This will ensure the debugger focuses only on your project code.
7. Search Unreal Engine Forums
- If the issue persists, search the Unreal Engine forums for similar issues using keywords like
UMaterialInstance::PostLoad
orBgScriptReader.cs
. You might find a solution or related discussion.
Conclusion
Start by analyzing the code in BgScriptReader.cs
to identify why the breakpoint triggers. Clean the project files, ensure your plugins and assets are up-to-date, and test whether the problem is tied to a specific map or material. If the issue continues, adjust debugging settings to bypass external code, or consult Unreal Engine community forums for further assistance.