Material with changing Textures

Is it possible to create a material that changes into three different textures over a period of time? Or could this only be created by a blueprint.

Thanks for any help!

Looks like there is a “Time” node. Based on that you could change texture samples:

https://answers.unrealengine.com/questions/216425/how-does-the-time-mode-in-the-material-editor-work.html

Never used it personally but doesn’t look too complicated.

Thanks Jocko, will give that a go.

Cheers