I want to use the boolean output from the switch to controll others switch " when the switch 01 is false , i want other switches to be False automatically , but the problems is how to oupout bool from a switch . "
Thanks sorry i’m new to UE4
This probably should be in the BPs section but if you use a branch which is basically a boolean conditional (otherwise known as an if statement) it has a value called “condition” and you can elegantly nest these to say True —> while: True :: True—> while: True :: True —> and so on then False will become your null set. Does this make sense at all? Here’s the docs on branches.
Here I’m going to link you this topic that discusses switches and Lerps since this might be interesting to you.