I recently made an elevator but the material is not moving when the elevator does. Seems like the material stays attached to world relative instead of to the static mesh component. Somebody any clue? Thanks very much in advance.
It depends on how you have set your material… Could you send a screenshot of your material?
@Bathil Thanks for the hint haha. Found the problem. I didn’t have to do a lot with materials and didn’t know that you can set it in dependency to the world. seemed strange but makes sense if you connect multiple meshes so the don’t repeat.