I have read that you can create a material node that changes a material based on Normal or Raytrace mode. Seen here https://docs.unrealengine.com/en-US/Engine/Rendering/RayTracing/index.html under the Materials section. Is there a node that can trigger whether or not a material receives RTX or not? For example I want to use RTX for reflections but only for my wood materials and glass surfaces. The rest can remain screen. Interior scenes get so bogged down if everything is receiving RTX reflections so I think it would be great to have the freedom to choose which materials are affected.
Hope that makes sense…