# Material Merge makes my house mesh look very low quality. What am I doing wrong?

**URL:** <https://forums.unrealengine.com/t/material-merge-makes-my-house-mesh-look-very-low-quality-what-am-i-doing-wrong/2730306>\
**Category:** Blueprint\
**Tags:** Optimization, unreal-engine, Blueprint, question\
**Created:** [June 21, 2026, 2:33pm UTC](https://forums.unrealengine.com/t/material-merge-makes-my-house-mesh-look-very-low-quality-what-am-i-doing-wrong/2730306 "2026-06-21T14:33:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![e7de84f7c71249dc8a21a7d1f05899f3](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/e7de84f7c71249dc8a21a7d1f05899f3/32/1063469_2.png) [@e7de84f7c71249dc8a21a7d1f05899f3](https://forums.unrealengine.com/u/e7de84f7c71249dc8a21a7d1f05899f3)\
**Post date:** [June 21, 2026, 2:33pm UTC](https://forums.unrealengine.com/t/material-merge-makes-my-house-mesh-look-very-low-quality-what-am-i-doing-wrong/2730306/1 "2026-06-21T14:33:51Z")

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Hi everyone,

I purchased a house asset from the Marketplace. Each house is a single Static Mesh, but it has more than 10 material slots (some of them have around 20 material slots).

 ![スクリーンショット 2026-06-21 232410](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/7/6/4762b19dad9344a8933f8258fa8be85f10d8105c.jpeg)

Since I was worried about the high number of draw calls, I tried using **Merge Actors → Merge Materials** to create a new mesh with a single material.

 ![スクリーンショット 2026-06-21 232535](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/7/3/473bb9f4757f656ac17ef7066e3da919bc960abd.png)

However, after merging, the house looks much worse than the original. The textures become blurry and the overall quality drops significantly (see attached image).

 ![スクリーンショット 2026-06-21 232817](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/1/1/61115efaa8d7c72f5876fa9192c86a5461cf65ab.jpeg)

I used a 2048 texture size for the merged material because I don’t want to increase the texture resolution too much and use more memory.

My questions are:

1. What is causing this quality loss after Material Merge?
2. Is there a way to keep the visual quality while reducing draw calls?
3. For a project with around 20 different houses, each having many material slots, should I even be worried about performance?
4. Would it be better to reduce the material slots manually (for example from 20 to 4–5) instead of merging everything into a single material?

I’m using Unreal Engine 5.

Any advice would be appreciated. Thanks!

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**Author:** ![XxpiingyxX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@XxpiingyxX](https://forums.unrealengine.com/u/XxpiingyxX)\
**Post date:** [June 26, 2026, 12:10pm UTC](https://forums.unrealengine.com/t/material-merge-makes-my-house-mesh-look-very-low-quality-what-am-i-doing-wrong/2730306/2 "2026-06-26T12:10:39Z")

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What happens if you try to set the resolution to 4k when you merge?

I would say that 10-20 materials are way to much for one mesh. Performance gets affected by everything, and this will hurt especially i they do not use the same parent material.

20 materials/textures are a lot for an automatic process to merge, so it might be better to do it manually and make a new UV map.
