Hello Guys,
I am experience porblem with the final porduction quality render.
Basically the higher i go with the lightmap settings the worst it looks.
I have a few images attached so you can see what i am talking about.
I am basically doing what koola said in his thread I modify the lighmap.ini setting as well with these values:
[DevOptions.StaticLightingProductionQuality]
NumShadowRaysScale=32
NumPenumbraShadowRaysScale=64
ApproximateHighResTexelsPerMaxTransitionDistanceScale=9
MinDistanceFieldUpsampleFactor=7
NumHemisphereSamplesScale=64
NumImportanceSearchPhotonsScale=6
NumDirectPhotonsScale=32
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=32
NumIndirectPhotonsScale=64
NumIndirectIrradiancePhotonsScale=32
RecordRadiusScaleScale=.45
InterpolationMaxAngleScale=.75
IrradianceCacheSmoothFactor=.75
NumAdaptiveRefinementLevels=3
AdaptiveBrightnessThresholdScale=.25
AdaptiveFirstBouncePhotonConeAngleScale=2.5
I normally change the lightmap quality in the overrriden light map res as you can see in the picture attached.
another thing i am concern about is if it is normal to go that high with the light intensity valius.
If i go as low as koola did the scene is so dark.
i hope you guys can help me,
i normally have all the light map resolution to 1024 and going higher does not help.
Thanks