# Material Layers - Material Layering System UE Marketplace Asset

**URL:** <https://forums.unrealengine.com/t/material-layers-material-layering-system-ue-marketplace-asset/2015078>\
**Category:** UE Marketplace\
**Tags:** Environment, Optimization, unreal-engine, Layers, Environment-Art, marketplace, Shaders, fab\
**Created:** [September 10, 2024, 6:38pm UTC](https://forums.unrealengine.com/t/material-layers-material-layering-system-ue-marketplace-asset/2015078 "2024-09-10T18:38:20Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Rohan\_Mehto](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rohan\_Mehto](https://forums.unrealengine.com/u/Rohan_Mehto)\
**Post date:** [September 10, 2024, 6:38pm UTC](https://forums.unrealengine.com/t/material-layers-material-layering-system-ue-marketplace-asset/2015078/1 "2024-09-10T18:38:20Z")

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**Introducing HillMLS - Material Layering System**

🔗 Product Link: [Material Layering System - HillMLS](https://www.unrealengine.com/marketplace/en-US/product/544b2b3338da4febb47b3849c6c8a116)  
📺 Product Video: [Material Layering System | Unreal Engine 5 | HillMLS](https://www.youtube.com/watch?v=n0aTs1HgWfw&ab_channel=MonasticHillStudios)  
📄 Documentation Link: [Documentation](https://docs.google.com/document/d/1XUuvQivXnhkR56M9RmFhFeBfsgTmDmVFE1pU-XdrSiw/edit#heading=h.e2szkpdjlb82)

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/4/3/7434ef2129632e49db52ac0f04a2726dd8627e61.jpeg "Material Layering System | Unreal Engine 5 | HillMLS") ](https://www.youtube.com/watch?v=n0aTs1HgWfw)

**Key Features of our Material Layer System:**

🧱 **Modular Design** : Easily combine and swap material layers to create diverse materials without rebuilding entire shaders.

🎨 **Artist-Friendly Interface** : Intuitive system to create sophisticated layered materials without deep technical knowledge.

🫗 **Flexible Blending Options** :

- Simple Blends for basic operations
- Mask-Based Blends for precise control
- Vertex Color Blends
- DBuffer blends (temporary work around for nanite mesh painting limitation)

🍔 **Comprehensive Layer Categories:**

- Primary/Base Layers for full PBR materials
- Environment/Weathering Effects for added realism
- Detail/Enhancement Layers for fine-tuning and variation

📈 **Scalability** : Create a wide range of materials from a relatively small set of layer assets, ensuring consistency across your project.

🔧 **Easy Maintenance** : Update and refine materials by isolating changes to specific layers, saving time and reducing errors.

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**Author:** ![Rohan\_Mehto](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rohan\_Mehto](https://forums.unrealengine.com/u/Rohan_Mehto)\
**Post date:** [November 19, 2024, 7:40pm UTC](https://forums.unrealengine.com/t/material-layers-material-layering-system-ue-marketplace-asset/2015078/2 "2024-11-19T19:40:09Z")

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Hey Unreal fam! 👋

I just put together a slightly unhinged video about my Material Layering System (because let’s face it, we all know the pain of material graph chaos 😅). It’s my first attempt at meme-style marketing, so I either nailed it or completely embarrassed myself - there’s no in-between! Would love to hear your thoughts on this masterpiece.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/5/2/952123ea8d34ff04feb93e0f090fd1a9409c7eee.jpeg "Stop Making Material Graphs Like This! | HillMLS for UE5") ](https://www.youtube.com/watch?v=WvweXtKxCFs)

If you’ve ever felt personally attacked by your material graphs, this one’s for you!
