I’ve come across a problem where all my materials that make use of material functions will recompile every time the editor is opened. The compiled versions don’t look like they are getting cached properly or something. They don’t actually recompile until I open the folder that they are located in. So if I open the editor and just play the map they used in it won’t display properly. Open the material folder and I get the recompiling shaders message, play again and the game displays correctly. This problem also affects packaging, the packaged game never gets the compiled version of the shader. This does not affect materials that don’t make use of material functions. I’ve tried deleting the cache and rebuilding it, but that didn’t work. I’m using 4.19 (Don’t want to update unless I absolutely have to).
Anyone know what might cause this?