Hi~ Me again
I’m working on a GearVR demo.
The project can running on 59fps/s constantly under 1440P full resolution now,
But I was only using basecolor in all materials.
I read the GearVR manual that said Metallic,Roughness,Normal,Emissive are supported,
so I linked Roughness and Normal node to my Materials.(parameter node for Roughness;
normal map node for Normal)
As I expected, it didn’t work at all and fps droped a bit.
I switched to Android preview in my UE4, only basecolor showed too.