Material Editor leaked refs

I’m getting a breakpoint when trying to edit the UV input of a TextureSampleParameter2D node in the material editor. By “edit” I mean either disconnect the existing one, or connecting a new one.

Fatal error: [File:.../UE5/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp] [Line: 1794] 
 Leaked 1 refs

Has anyone experienced this so far, and is there a way to avoid it?

Hi, same problem here, since the last few days, it happens every 5 to 15 minutes when edditing materials or material functions:

On my end, I’ve experienced this while creating new texture2D input parameters and/or messing arround with any texture2D nodes (lerp, UVs editing, …)

I’ve switched from the early access branch to the main branch, the issue is fixed on the main branch.

1 Like