Hi! I use material functions for my landscape master material, which results in getting material attributes as outputs. I’m trying to blend some of my base colors using world aligned blend.
The reason for this is so that I can make use of the alpha output to get some more natural transitions between my materials. However, even though I am using GetMaterialAttributes, I get a error as if I am trying to use the alpha for a material containing normals. Which I am not.
Any ideas on how to work around this?
Both of the inputs into the lerp are base colors.