Material drawing distance with masked blending mode

I created snow using Niagara, and as snow I used a mesh with a material with a mask. It looks as intended, but a problem arose - particles began to disappear at a certain distance. If you change the blending mode to another, the particles stop disappearing and the drawing distance begins to be regulated by the corresponding settings.
Is there a way to adjust the drawing distance of the material with the “Masked” rendering mode or will I have to find another way?