Material Creation - Random Moving Textures in multiple directions

Hi @MWomack
Let’s see…
To create a material in UE4 that tiles a texture and pans it randomly in various directions:

Tile the Texture: Multiply the TextureCoordinate by a scalar to control tiling (i.e., TextureCoordinate * 4 for 4x tiling).

Generate Random Offsets:

Use Time and sin/cos nodes to create oscillating panning in multiple directions.
Use SimpleNoise or Random nodes optionally to add additional random variations in direction.
Apply Offsets to Coordinates: Add the random offsets to the tiled texture coordinates.

Sample the Texture: Sample the texture with a TextureSample node using the modified coordinates.

This will allow each tile to pan in random directions, resulting in a dynamic effect