# Material BillboardComponet Culling bug

**URL:** <https://forums.unrealengine.com/t/material-billboardcomponet-culling-bug/333873>\
**Category:** Rendering\
**Tags:** unreal-engine, bug-report, editor, CPP, question, Blueprint\
**Created:** [September 30, 2015, 12:53pm UTC](https://forums.unrealengine.com/t/material-billboardcomponet-culling-bug/333873 "2015-09-30T12:53:00Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Commander\_Shepard](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Commander\_Shepard](https://forums.unrealengine.com/u/Commander_Shepard)\
**Post date:** [September 30, 2015, 12:53pm UTC](https://forums.unrealengine.com/t/material-billboardcomponet-culling-bug/333873/1 "2015-09-30T12:53:00Z")

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Setting Max Desired Draw distance to Material Bill Board component to anything other than 0 in blueprint editor causes it to be invisible altogether.

MinDrawDistance works but not Max Desired Draw distance.

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**Author:** ![anonymous\_user\_cc69b907](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cc69b907](https://forums.unrealengine.com/u/anonymous_user_cc69b907)\
**Post date:** [September 30, 2015, 1:51pm UTC](https://forums.unrealengine.com/t/material-billboardcomponet-culling-bug/333873/2 "2015-09-30T13:51:21Z")

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Hello Commander Shepard,

Could you link a screenshot of the blueprint and the change in values you are making? Also if you could link a screenshot of the object not culling in viewport.

Thank you,

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**Author:** ![anonymous\_user\_cc69b907](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cc69b907](https://forums.unrealengine.com/u/anonymous_user_cc69b907)\
**Post date:** [October 1, 2015, 4:31pm UTC](https://forums.unrealengine.com/t/material-billboardcomponet-culling-bug/333873/3 "2015-10-01T16:31:52Z")

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Hello Commander Shepard,

I haven’t heard from you yet. I was wondering if you had a chance to look at the above post yet?

Thanks,

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**Author:** ![Commander\_Shepard](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Commander\_Shepard](https://forums.unrealengine.com/u/Commander_Shepard)\
**Post date:** [October 1, 2015, 4:56pm UTC](https://forums.unrealengine.com/t/material-billboardcomponet-culling-bug/333873/4 "2015-10-01T16:56:04Z")

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Just check Size Is In Screen Space in the element

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<div class="post-metadata">

**Author:** ![anonymous\_user\_cc69b907](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cc69b907](https://forums.unrealengine.com/u/anonymous_user_cc69b907)\
**Post date:** [October 1, 2015, 7:07pm UTC](https://forums.unrealengine.com/t/material-billboardcomponet-culling-bug/333873/5 "2015-10-01T19:07:10Z")

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Hey Commander Shepard,

I have verified that this is a bug.

I have entered this bug and our development team will look into this issue as soon as they are able.

The ticket number is UE-21699

I will keep you up to date on this bugs progress.

Thank you very much for reporting this to us.

" I’m Commander Shepard and this is my favorite forum on the citadel."
