# Material billboard using "Use screen size" not scaling when zooming in (changing camera fov). UE4.25+

**URL:** <https://forums.unrealengine.com/t/material-billboard-using-use-screen-size-not-scaling-when-zooming-in-changing-camera-fov-ue4-25/565880>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, UE4, question, Blueprint\
**Created:** [May 25, 2022, 7:40am UTC](https://forums.unrealengine.com/t/material-billboard-using-use-screen-size-not-scaling-when-zooming-in-changing-camera-fov-ue4-25/565880 "2022-05-25T07:40:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ManulaAtapattu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ManulaAtapattu](https://forums.unrealengine.com/u/ManulaAtapattu)\
**Post date:** [May 25, 2022, 7:40am UTC](https://forums.unrealengine.com/t/material-billboard-using-use-screen-size-not-scaling-when-zooming-in-changing-camera-fov-ue4-25/565880/1 "2022-05-25T07:40:36Z")

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This was not the case in 4.20. But the issue appeared in 4.27 when i was trying the convert my project from 4.20 to 4.27. In my game you tag object using a binocular. The binocular effect uses camera fov scaling. The camera is not moved.  
In 4.20 when i zoom in/out on the material billboard object, the size will change, keeping the screen size constant.  
The is an unresolved UE entry regarding this. link - [Unreal Engine Issues and Bug Tracker (UE-97763)](https://issues.unrealengine.com/issue/UE-97763)
