# Material Based Tire Deformation

**URL:** <https://forums.unrealengine.com/t/material-based-tire-deformation/1696611>\
**Category:** Asset Creation\
**Tags:** world-position-offse, unreal-engine, question\
**Created:** [February 18, 2024, 4:05am UTC](https://forums.unrealengine.com/t/material-based-tire-deformation/1696611 "2024-02-18T04:05:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![MiscellaneousMyth](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/miscellaneousmyth/32/935133_2.png) [@MiscellaneousMyth](https://forums.unrealengine.com/u/MiscellaneousMyth)\
**Post date:** [February 18, 2024, 4:05am UTC](https://forums.unrealengine.com/t/material-based-tire-deformation/1696611/1 "2024-02-18T04:05:22Z")

</div>

Hello!  
I was hoping someone out there might be able to walk me through the steps to creating a realistic tire deformation material. Not a physics-based thing, just a simple material that when the tire material touches it, it deforms properly. In the past when I’ve done this, I end up with strange results that nowhere near match the tutorials I watch. I’m not sure what I’m doing wrong, but if someone could help, I would greatly appreciate it!
