# Material appears as default material

**URL:** <https://forums.unrealengine.com/t/material-appears-as-default-material/487378>\
**Category:** Rendering\
**Tags:** pie, unreal-engine, editor, question\
**Created:** [August 13, 2021, 12:21am UTC](https://forums.unrealengine.com/t/material-appears-as-default-material/487378 "2021-08-13T00:21:50Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BatYaggy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BatYaggy](https://forums.unrealengine.com/u/BatYaggy)\
**Post date:** [August 13, 2021, 12:21am UTC](https://forums.unrealengine.com/t/material-appears-as-default-material/487378/1 "2021-08-13T00:21:50Z")

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![346185-screenshot-60.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/3/7/43718c920b4525198b28a313ffdcc5b808e3c37b.jpeg)

The material I have works fine in the static mesh editor but at runtime, it appears as the default material. The static mesh instance of the tree has the correct material assigned but the material appears as default.
