I have a very hard time setting up SkyLight correctly so I can still use Post Process SSR Intensity 100%
https://i.imgur.com/tzGUuEb.png
Hard to see, but it’s obvious effect where you have solid object reflections mixed with a sky (50%). It should cover reflection being a solid object (100%).
Maybe that’s recommended way of doing it, but I don’t want to leave this effect where I see sky mixed with solid object covering that sky!
So I can start tweaking values of SkyLight Cubemap to match 100% SSR so transition is seemless.
But when I do it I ruin my whole scene, shadows are getting dark and reflections are not same good as before.
Before:
https://i.imgur.com/6RYCTZq.jpg
After:
https://i.imgur.com/E5I1Mby.png
Only with Intensity like this (0.3 cd) Cubemap matches SSR!
Any ideas how to achieve nice blending in a surface between SSR and Cubemap?
I was thinking about material which boost SSR reflections, cubemap reflections or both to match it on a material basis.