Match Weapon Position UE5 - Maya

That video is almost completely unrelated/says nothing about what OP asked, which is how to match a ue4 socket with the socket/weapon position you have in your 3D Program.

They way I figured this was: import the mesh in the scene, parent constraint to the desired bone, freeze transforms, parent it to the bone, freeze transforms again. And now you have a socket equivalent. Moving the mesh around and rotating it you can then copy the values into a zeroed socket on the same bone in Unreal, and it will be identical. The only other thing is adding minuses to one or more of the rotations or translations after pasting them, I think that depends on your import settings or scene settings.

I’m confirming this because it took me 2 days of pain figuring it out, I thought the bone orientations were wrong, the sockets were wrong, the skeleton was wrong, I troubleshooted a million possible issues. It was just adding minuses to the correct axis until it matched.